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FxEngine Framework 4.8

A tool that simplifies the plugin architecture for the data flow processing The FxEngine is a C++ Framework which provides a full control to the plugin architecture for applications that require custom solutions. With the Framework, you can create your own plugins to support your data format and custom processing. The Framework can be used in several application areas such: Signal Processing Image Processing Test and Measurement Financial Processing Control systems Design What’s New in This Release: FxEngine Framework: · Added IFxPin::InitStream method allowing to send FxMedia to the downstream. · Added IFxPin::GetTxRxBytes method allowing to retrieve the amount of byte received or transmitted since the Fx pin is connected. · Added IFxState::FxGetState method. · Added IFxState::FxRePublishState method. · Updated GetMediaType method. Replace address on pointer parameter by pointer on variable. · Updated samples. FxEngine Editor: · Added Fx state color box (Green, Orange and Red) allowing to have a rapid Fx states overview. · Added amount of bytes per pin (Options menu). · Fixed selection when the “Design lock” is set.

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